Quantum Error Developer: PS5 Feels Like It’s Designed with Developers In Mind. Zen 2 Is Exciting & Cerny Is A Genius.
The developers of Quantum Error appeared in an interview published in the Official PlayStation Magazine. TeamKill Media President Micah Jones spoke about the studio’s excitement for the PS5 Lead System Architect Mark Cerny and how he has designed the console.
We feel the man is an absolute genius! It felt like the system is designed with developers in mind. We are really excited about the Zen 2 CPU, which will make things possible on PS5 that were not on PS4. Also, the Tempest audio engine explanation made us squeal like little excited kids. The HRTF and sound experience that we will be able to create for our players is truly groundbreaking with the PS5.
We have limited details on the PS5 itself but Teamkill is aiming to have Quantum Error as a launch title for Sony’s next-gen console although this is not guaranteed yet.
We fully expect we can achieve an early PS5 launch for Quantum Error. However, we dream and pray we could release as a PS5 launch title, and believe if you set your mind to something and work hard you can achieve anything.
We reported a while back that Quantum Error will be a Playstation exclusive, it will not only come to PS5 but they are also making the game for the PS4 although at the moment they are concentrating on development for the PS5 and then once complete will optimise the game for the PS4.
Our goal for Quantum Error is 60fps even on the PS4, and with the specs of the PS5, we believe it is achievable with pushing it to hit 4K with that framerate. Our focus is on PS5 first and then to optimise for PS4. We are open to a timed exclusive or full exclusive.
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