Call Of Duty News Infinite Warfare Adds Gesture Warfare

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Call Of Duty News Infinite Warfare Adds Gesture Warfare

 

Call Of Duty fans have been treated to a new mode on Infinite Warfare called Gesture Warfare.

Infinity Ward have announced and detailed the Gesture Warfare mode in a post on the Infinity Ward Reddit Page.

Call Of Duty Infinite Warfare players will be able to try the new mode where players will use gestures to attack enemies!

Players will be able to point a gun by pointing a finger to shoot as well as using a lighter to set off an explosion, while not being serious this does look pretty fun!

Players will randomly rotate through nine different gestures after each kill, there will also be a score limit of 20!

The following gestures on offer are:

  • Bang Bang
  • Crush
  • You’re Dead
  • Boom
  • Head Crush
  • Flick
  • Jackel Toy
  • R-C8 Toy
  • Light It Up

Infinity Ward described the following new mode with some more details below:

• Every kill with a gesture (or by launching the Flick Black Hole) will cycle to another gesture, like Gun Game

  • Not only will you have gestures at your disposal, you’ll also be able to scavenge ammo after getting 1 kill per life. You’ll also have a lethal Throwing Knife. But why add weapons? We want you to play how you want, but with the option of using gestures and the normal combat you’re used to. Also, different gestures have different times to kill, so you’ll still be able to be effective when you get caught in surprise combat situations
  • How do you use the gestures? Two ways. You can use the D-pad, which most of you are already comfortable using or you can also use your tactical grenade button
  • Why is this a thing? Because we like creating things and well…lunch conversations tend to spark a lot of cool ideas, especially when it’s about how fun it would be to eliminate an enemy with the Bang Bang gesture 😉
  • Pro tip! Using the D-pad to kill with a gesture will circumvent the 5 second lethal delay at the start of a match!

We can’t wait for you to play and want to hear your feedback along the way. We’ll be monitoring your comments and suggestions, so feel free to tell us what you like, what you don’t, and what you’d like to see.

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